local henghu = fk.CreateSkill {
  name = "lingling__henghu",
}

Fk:loadTranslationTable{
  ["lingling__henghu"] = "横湖",
  [":lingling__henghu"] = "游戏开始时，你将<a href=':ling__warship'>【大战船】</a>置入宝物栏，当此牌离开你装备区时销毁之。",
}

henghu:addEffect(fk.GameStart, {
  anim_type = "support",
  can_trigger = function(self, event, target, player, data)
    return player:hasSkill(henghu.name) and
      player:canMoveCardIntoEquip(player.room:getBanner(henghu.name)[1], true)
  end,
  on_cost = Util.TrueFunc,
  on_use = function(self, event, target, player, data)
    local room = player.room
    local id = room:getBanner(henghu.name)[1]
    room:setCardMark(Fk:getCardById(id), MarkEnum.DestructOutMyEquip, 1)
    room:moveCardIntoEquip(player, id, henghu.name, true, player)
  end,
})

henghu:addAcquireEffect(function (self, player, is_start)
  --if is_start then
    local room = player.room
    if not room:getBanner(henghu.name) then
      room:setBanner(henghu.name, {room:printCard("ling__warship", Card.Club, 10).id})
    end
  --end
end)

return henghu
